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Home » Games News » The still-satisfying world of Dungeon Fighter Online

I took a look at Dungeon Fighter Online a while ago and enjoyed it, but I would still love to see at least a few more in-game resolutions offered. The window is so, so tiny that it's actually hard to concentrate on the game, but when the game is played in a fullscreen on a smaller device, the action is pretty tight. It plays like an '80s side-scroller with a modern wink. The movements on the screen are smoother then the games I remember, thanks to better graphics and decades of computing improvements. The effect is that players are confronted with a game that looks older but feels brand-new. The combat is pretty repetitive at first, but soon after the world opens up a bit as you are introduced to towns and public areas. I was a bit shocked at how many players there were in game.

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